@Pr0digy - on the topic of removing “repeat” as an errata - this doesn’t really solve the problem of WD, the majority of the outfit’s strength comes from it almost always winning lowball, effectively making it a 19/4, or 16/5 with Companhursts, outfit while your opponent is reduced to playing with an X/2 outfit. Because of how strong this economic advantage is removing the repeat doesn’t fix the economy and first action priority as players will almost always choose to use the effect in lowball.
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