Hello, please test these multiplayer rules

Another 3-way multiplayer test, using the Victory Point rules that most closely match @jordan_caldwell’s version.

When checking for Victory, first check if a player has more Control Points than each other player’s Influence (counted separately, not added together). If they do, then they win the game.

If nobody won by the conditions above, then if any player has more control points than any other player has influence, they permanently gain one “Victory Point” for each player where this is the case. If the player accumulates a number of Victory Points equal to the number of players minus 1, they win.

If multiple players simultaneously reach the required number of Victory Points, then use the Tournament Floor Rules for determining tiebreakers.

One player had a rough start and each other player gained a Victory Point against them. After a round of nobody getting anything, we wound up with a situation where that first player did a deedslide comeback and managed to beat both other players by having a boatload of Control Points, and had they been unable to do that, both other players would have simultaneously gotten the last Victory Point.

We were pretty happy with this outcome because the game would have ended one way or another, and the last round became pretty tense as we were checking and re-checking control points. Ultimately, it was a very satisfying game that addressed our concerns, and we would be in favor of this becoming an official variant.

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