Lycanthropy
Some dudes are lycanthropes who turn into half-man, half-beasts. This is represented on card with the lycanthrope keyword. On dudes it looks something like "Lycanthrope - Werewolf: 9" This identifies what kind of lycanthrope the dude is and the control they have over transformation.
There are two ways to transform a dude from the base dude to the lycanthrope form. The first is card effect. Some cards will tell you to transform a dude. This is automatic, there is no pull. The second way is to make a noon pull. If the pull exceeds the number printed, the dude transforms.
When a dude transforms, all attire attached to them is aced. All goods attached to them are discarded. The dude and all remaining attached cards are turned face down, and the appropriate lycanthrope token dude listed is placed over the face down cards.
The dude and all his attachments are still considered in play for uniqueness purposes.
Lycanthrope Tokens: Lycanthrope Tokens are dudes that have the following traits; Lycanthropes discarded during shootout resolution cover two casualties, unless the opposing posse has mystical weapons, in which case the lycanthrope cannot be discarded to cover casualties, but may be aced. If a lycanthrope token is aced, the original dude and all attached cards are aced as well. If a lycanthrope token is discarded, the original dude and all their attached cards are turned face up. This is not considered shoppin', and does not trigger "come into play" effects.
Lycanthropes may not attach goods unless a card overrides this rule.
Lycanthrope tokens remain in play until discarded or aced.
[Designer note: The formula for Lycanthrope rating is 5+((value-5)/2)+(influence/2)]
Lycanthrope Tokens
Like all token dudes they have the token trait and say "Cannot be included in decks" or whatever.
Werewolf
J value
4 stud
0 inf
Abomination * Lycanthrope
Twisted Werewolf
K value
5 stud
0 inf
Abomination * Lycanthrope
Kitsune
10 Value
2 stud
2 inf
Lycanthrope
Werejackalope
8 value
1 stud
0 inf
Abomination * Lycanthrope
React job, boot: When an opponent reveals a cheatin' hand, but before resolution, mark their shooter. If the job succeeds, ace the shooter.If either side has no dudes left after the job
Lycathrope card examples -
Action
Jackalope's Rage
8 Value
Cheatin' Resolution: Target one of your dudes who gains "Lycathrope - Werejackalope: 8" permanently.
1 cost
Action
Wolfbite
9 value
Resolution: If there is a lycanthrope token dude in the opposing posse and you are discarding a non-lycanthrope, non-harrowed, non-abomination dude as a casualty, that dude goes home, booted, instead, and that dude gains "Lycanthrope - (type in the opposing posse): X" where X is the targeted dude's value. Ace this card.
0 cost
Goods
Lycanthropy Elixir
5 value
Gadget Rating 8
Noon: Transform this dude into a Twisted Werewolf. Ace the Elixir.
3 cost
Goods
Silver Bullet
Attach this card to any non-melee, non-gadget weapon.
Shootout: Ace the silver bullet to ace an opposing Lycanthrope.
2 cost
Hex
Wolf's Cry
6 value
React Hex 12: Use when a Lycanthrope - Werewolf is transforming, it transforms into a Twisted Werewolf. Discard this Hex.
Hex
Wolf's Howl
8 value
Noon hex X: Target non-lycanthrope, non-harrowed, non-abomination dude gains "Lycanthrope - Werewolf: 9" permanently. Ace this hex. X is equal to the target dude's grit.
1 cost
Joker
Full Moon Joker
Red Joker ONLY
This card is only used for draws and pulls. You choose its suit and value. Transform all Lycanthropes. Ace this card after use.
Joker
New Moon Joker
Black Joker ONLY
This card is only used for draws and pulls. You choose its suitsuit and value. Transform all Lycanthropes back to their original dudes. Ace this card after use.
Miracle
Clense the Curse
10 value
Noon Miracle X: Target non-token dude loses the lycanthrope keyword permanently. Ace this Miracle. X is equal to the target dude's grit.
Spirit
Fox's Cunning
7 Value
Noon Spirit X: This dude gains "Lycanthrope - Kitsune: 9". Ace this spirit. X is equal to this shaman's grit.
1 cost
Action
Forced Transformation
4 val
Shootout: Transform a lycanthrope or discard a lycanthrope token.
3 cost
Goods
Hunting "Dog"
Ace val
Sidekick * Lycanthrope
May only attach to a a dude with the lycanthrope keyword.
Shootout pull 5: Transform the hunting dog to a werewof until the end of the shootout.
8 cost
Dude
Kirika
J val
0 Stud
1 Inf
108
Lycanthrope - Kitsune: 9
Kung Fu 2
React: After Kirika uses a technique, you may immediately attempt to transform her as a react instead of a noon action.
5 cost
1 upkeep
Dude
Ricardo Wulff
8 val
1 stud
1 inf
Eagle Wardens
Lycanthrope - Werewolf: 7
Shaman 1
Flavor: "The spirits blessed him with a great power and a horrible curse." - Cheif Steven Seven-Eagles
5 cost
1 upkeep
Dude
George "Guy" Fawkes
8 val
2 draw
2 inf
4th Ring
Lycanthrope - Kitsune: 8
Noon job, boot: Mark a deed with the government keyword. If the job succeeds, discard the deed and send all dudes at it home booted.
Flavor: "Remember, remember,the fifth of November..." -Anonymous
7 cost
2 upkeep
Dude
Kassidy Raven
7 val
1 draw
1 inf
4th Ring
Lycanthrope - Werewolf: 7
Repeat Noon: Target a dude who moved away from Kasssidy's location this turn. Move Kassidy to that dude's location. Kassidy may call that dude out.
Flavor: "Back East Kassidy was known as 'Raven the Huntress.'" - Louis Battenberg
4 cost
2 upkeep
Dude
Louis Battenberg
K val
2 Draw
5 inf
4th Ring
Lycanthrope - Werewolf: 12
Noon job: Mark a dude at an out-of-town location. Louis and all dudes joining this posse must be at Louis' location and unboted. Boot all dudes in this posse. If the jb is successful, ace the mark.
Flavor: "The hunt begins!"
10 cost
3 upkeep
Dude
Shelby Hunt
4 value
2 draw
0 inf
4th Ring
Experienced * Lycanthrope - Werewolf: 5
Shootout: if a dude in the opposing posse has higher bullets than Shelby, Shelby gains +1 bullets, is a stud, and cannot be affected by other player's shootout abiities.
Flavor: "Finally a group of folks who share my interests!"
4 cost
1 upkeep
Dude
Victoria Battenberg
Q val
0 draw
4 inf
4th Ring
Lycnthrope - Werewolf: 11
Noon: Target a dude at this location with less influence than Victoria's. That dude cannot move from this location until after nightfall.
Flavor: "How dare you speak to me in such a way!"
8 cost
2 upkeep