Continuing the discussion from Re: Attaching as part of an Ability or Trait:
So to be clear, anything (like Doomsday Supply) that says 'attach to your dude', when it is a gadget, HAS to attach to the inventing mad scientist unless the gadget specifically says otherwise?
Sorry to continue this thread again - as you guys can see there is a lot of confusion around the special rules of attaching goods. I know there is often the saying of 'x and y are covered in the normals goods rules, so it applies here' but that involves going back and forth all over the place potentially trying to figure something out. I feel like I have things down pretty well, but I still get confused sometimes so I can't imagine what it's like for a new player.
Any chance there could be a separate section with examples of attaching goods/gadgets/totems/etc in the non-traditional way? Examples with normal general store, along with weirder interactions like doomsday supply/maggie harris would be very helpful to have it all in one place.
Thanks for being patient with us