Here is a slightly more organized version of what I have going so far:
Playing points:
You must finish the game to a legal conclusion (have more control points than your opponents influence points, scoops earn you no points) for the points to be gained, and you can earn these points repeatedly.
Each game earns you 1 point per opponent in it (so a 2 player game is worth 1 point, 3 players is 2, etc).
Winning a game gets you 1 point
Achievement Points:
Scratch off each achievement you gain as you do them. You can only get achievement points once per league. Some achievements are story based or faction specific.
“What a stud!” - Having a shoot out occur where your stud rating is 10 or higher: 1 point.
“The quick…” - Winning a game on the first sundown: 1 point
“… And the dead.” - Winning a shootout with one dude in your posse who has a 0 bullet rating: 1 point
“Bill would be proud.” - Having an natural (no jokers or card value/suit modification) dead mans hand in any draw hand: 2 points
“The finer things.” - Having a dude with an apparel, weapon, and horse at the same time: 1 point
“This ain’t lowball, son.” - Winning a shootout while revealing a rank 3 hand or lower: 1 point
“Block party!” - Your entire starting posse is in town square at the same time: 1 point
“Negative growth” - Starting the first noon phase with negative income (upkeep higher than home GR generation): 1 point
“Investing in our future.” - Starting the first noon phase with your homes full income available: 1 point
“So you want to slap leather?” - Teaching someone new how to play the game: 2 points
“Iron Man” - Playing in a 4+ player game to completion: 1 point
“QA has been doing their job.” - Not failing on a single spell or gadget pull in one game: 1 point
“I have strings on you” - Puppet dude with printed grit 13 or more: 1 point
“He is in better world now” - Fail teleportation of puppeted dude: 1 point
“I hope he is prepared enough” - Have 5 or more gadgets on a single dude: 1 point
“Ghost Town” - Finish game without a single dude on either side: 1 point
“We can rebuild him…” - Play a Dude on the same turn as a previous copy was aced or discarded: 1 point
“I think he shot himself!” - Get in a shootout where the same Dude is on both sides, and both copies get discarded or aced: 1 point
“No no, I’m sure it’ll work this time…” - Make at least three pulls with Elander Boldman’s ability: 2 points
“Everyone likes a bad boy”- Get Fred Aims up to 10 or more influence: 2 points
“Philip Finds Trouble…and Lives!” - Get Philip Swinford (either version) into a shootout on his own, and live through at least one round: 2 points
“Smiling Tom’s Day Off” - Have Tom visit at least 4 in town deeds in one game: 2 points
“Never mind that spit, HERE COMES STEVEN!” - Play Steven Wiles, have him call out a dude, have Steven be the only member of your posse, win, and then choose to not pay his upkeep next round: 2 points
“Jailhouse is a rockin’.” - Use your Gomorra Jail react ability 3+ times in one game: 2 points
“We’ll work up a Number 6 on 'em.” - Succeed at 3+ jobs that mark town square or a dude in town square: 2 points
“My mind is aglow with whirling, transient nodes of thought careening through a cosmic vapor of invention.” - Succeed at a difficulty pull higher than 10: 1 point
“Ditto.” - Do it again in the same game: 2 points
“How do you think I got elected?” - Nick Whately leads a “Meet the new boss.” Job, and succedes: 2 points
“An Honest Man” - Participate in at least 5 shootout rounds (same shootout or multiple ones) and always reveal a legal hand: 2 points
“Just like riding a…” - Win a game with a bicycle deck: 5 points
“Hey, doesn’t that clown look like Bob?” - Play a Pagglaccio immediately after your successful Kidnapping job: 2 points
“Mad Max” - Have Max Baine equip a weapon, a horse, and call out an opponent’s dude…and win the shootout, with Max surviving: 1 point (+1 if max is alone in posse)
“I shot the Sheriff…” - Discard or Ace Dave Montreal in a shootout: 1 point
“… I did not shoot the deputy” - Either remove a deputy from a shootout where Dave Montreal is involved, or have a deputy retreat after wounds are resolved: 2 points