Multiplayer House Rules and Variants

I see these are really solid changes;
Its actually pretty satisfying to see that if you apply these rules to a 2 player game, then it plays out the same for victory (you need 1 victory point to win, which is the real win condition). While not the goal of a solid multiplayer variant, I think it will make learning the rules and transitioning from mutliplayer → 2 player and vice versa a lot easier for newer players .

I’ve mainly played multiplayer, while trying to get people to learn and play the game – and the lowball swing always felt a little too big, especially when a worse shooting deck would “luck” into a normally good poker hand for lowball giving the better shooters a pretty huge swing when they won lowball. The clockwise /counter clockwise switch a simply makes sense too as, as if if one player is constantly winining lowball it gives a third player a significant advantage
simply by choosing to sit in the correct seat.

It also adds a new variable, which I like, in that there is some more risk management. You may be able to get a victory point by putting out some deeds and/or moving some dudes over to opponents deeds that are safe this turn but you know you won’t be able to defend next turn, and the victory point isn’t enough for a win. It gets you closer to victory, but may leave you exposed .You may do this in the normal game for economy reasons ---- but this gives you more motivation in the victory point.