I'm in the process of building an abomination deck. It'd be Fearmongers (since they have the most abominations), but I was thinking of giving it a little bit of mad science too. Ideally, every dude would have 2 of either abomination, huckster or mad science, or at least be an abomination. The purpose of huckster would mostly be just to bring abominations into play.
I am pondering having a number of different jobs (but perhaps that's better in a different deck - I don't want to spread my themes out too far), and certainly many ways to bring the abominations back into play - whether it's through cards that can ace my cards, and then bring back aced cards, deck recycling, etc.
Does anyone have any thoughts on some things to consider? I've played around a dozen games so far, but only with my Sloane huckster deck.