Traits that modify a Dude's Bullet Type, that don't turn on and off conditionally, function similarly to Actions that effect a Bullet Type. The most recent effect will determine the Dude's Bullet Type.
If Eric Samson attaches a melee weapon, he becomes a Stud.
If he is then hit with Sun in Your Eyes, he'll be a Draw.
If Eric Samson attaches a Pearl-Handed Revolver, he becomes a Stud.
If he is then hit with a Sun in Your Eyes, he'll be a Draw.
Eric Samsom is made a Deputy with Abram's Crusaders Noon Action and then made a Stud with Faster on the Draw. If he is then hit with Sun in Your Eyes, he'll be a Draw.
Eric Samson (2 Draw) has been made a Deputy by Abram's Crusaders Noon Action.
Then is made a Stud with Faster on the Draw (3 Stud).
Then is made a Draw with Sun in Your Eyes (1 Draw).
Then is made a Stud by attaching a Jael's Guile to him as a shootout play with Doomsday Supply (2 Stud).
Then gets -1 bullets from Nightmare at Noon (1 Stud) and is then made a Draw by Nightmare's blanket effect. (1 Draw)
I'll stop there, as I feel I've already gone too far.
Pearl-Handed Revolver (+0 Stud)
This dude is a stud.
Erik Samsom (2 Draw 1 Influence)
While Erik has a Mystical goods, he has +1 influence.
While Erik has a Melee Weapon, he is a stud.
Sun In Your Eyes
Shootout: Choose a dude in this shootout. That dude gets –2 bullets (minimum 0) and becomes a draw.
Your Deputies with a Melee Weapon have +1 bullets.
Your Deputies with a Miracle have +1 influence.
Noon, Boot: One of your dudes gains the Deputy keyword.
Faster On The Draw
Shootout: Your dude gets +1 bullets. If they are a Deputy, they become a stud. One opposing dude gets -2 bullets.
Mystical Weapon Melee
Cheatin’ Resolution, Boot: If your hand is illegal, you must boot this dude to use this ability. Your opponent boots or discards a dude in their posse, then boots or discards a dude in their posse. Non-wanted dudes cannot be chosen if there are wanted dudes that can be chosen.
Noon/Shootout, Boot: Discard this card. Search your discard pile for a goods and attach it to one of your dudes, reducing its cost by 2. If this card is played as a shootout play, that dude must be in your posse.
Nightmare at Noon
Shootout: Each dude in one posse gets -1 bullets. Each dude in the shootout with 0 or 1 bullets becomes a draw.