I had an idea for a new "mechanic" that actually already exists in Doomtown but thought we could give a name to.
Coming over from Classic, one of the things that impressed me early on in the cleaning up of the game's lexicon was the adoption of the word Resolution. Think about it: all Resolutions are really just Reacts that share the same timing window, nothing more. But what I liked about it was that the timing window they all share is important enough to the game that it got it's own name, and in turn drove the creation of cards that interact with Resolutions specifically (ex. Slight Modifications).
What I've been thinking about lately can best be demonstrated by the text on Michael "The Badger" Dodge. His ability reads: "Shootout, Boot: Boot an opposing dude. The Badger gets -3 bullets if the opposing posse has more unbooted dudes than your posse. Pull. If the pull is not a club, the dude you booted gets -3 bullets."
When I first saw The Badger, it took me a couple of read throughs to really understand how to use his ability. Essentially, your posse must be "more unbooted" than their posse to get maximum use out of his ability.
Another instance of what I have been thinking about lately can be shown by analyzing how to best play the card Jael's Guile, which reads: "Cheatin’ Resolution, Boot: If your hand is illegal, you must boot this dude to use this ability. Your opponent boots or discards a dude in their posse, then boots or discards a dude in their posse. Non-wanted dudes cannot be chosen if there are wanted dudes that can be chosen."
To best use this card in a tight game, it is a good idea to "arrive first" at a location and call out the first opposing dude who meets you there, thus forcing all back-up posse members to hurry up and boot over to join the shootout. The "more booted" the opposing posse, the more leverage Guile gives you in the fight.
So on to my suggestion. I'd like to give a name to "bootedness" which can be used to both qualitatively and quantitatively describe the relative state potential of aligned dudes both with respect to eachother and to the board.
I'd like to offer forth the word "Advantage" to be a descriptor that one posse has over another by virtue of having more unbooted dudes than the other. To show what this could look like, I will rewrite The Badger's ability to do exactly the same thing, as well as offer an errata to Unprepared that tones it down a little by factoring in movement and position as represented by my proposed language change.
Michael "The Badger" Dodge:
"Shootout, Boot: Boot an opposing dude. The Badger gets -3 bullets if the opposing posse has advantage. Pull. If the pull is not a club, the dude you booted gets -3 bullets."
Unprepared (proposed errata)
"Choose a dude. Boot that dude, who get's -1 bullets and cannot use their abilities. For each advantage you have, you may boot one attached card, which loses all traits, abilities, and bullet bonuses."
In short, while I hear that the future of Doomtown in the hands of Pinebox is cooking up new uses for Influence (can't wait to see this!), I'd also like to see new uses for Positioning, which I think has lots of unexplored design space yet.