So one of the nifty things I liked about Magic:Arena is that they had occasional events that banned a modest set of powerful cards that were current format legal.
If we were to do something like that for Doomtown, what would that list look like? And would there be interest in a short casual league in that format?
If you suggest cards to ban, please supply your reasoning, not just because you hate something. =D
Off the top of my head, I'd probably start the banned list off like so:
1) Full Moon Brotherhood
-While I am hesitant to ban a home, I think FMB deserves it. The ability to shut a dude down at an adjacent location prevents playing around it. And blanking Jake Smiley at no cost can really hinder interesting new starter options. If it wouldn't complicate things, I'd probably recommend errataing for the league to same location only.
2) Soul Blast, Legendary Holster, Shotgun, Point Blank
-Automatic acing effects are extremely strong and often feel unearned. A properly constructed LH deck will never fail the pull. Shotgun doesn't even require a pull. Point Blank is usually trivial to trigger. These are pretty non-interactive, in my opinion.
3) Unprepared
-Shocking coming from me, I know. The ability to boot a dude, give them -1 bullet, and boot and blank their attachments for just the cost of a card from hand is a bit strong. My only hesitation is there may not be enough other attachment hate to keep Voltron decks in check. If it wouldn't complicate things, I'd probably recommend errataing for the league to boot the dude and one attached card.
4) A Slight Modification
-With Unprepared gone, countering an action for essentially no cost seems a bit much.
5) Longwei Fu
-Blanket +1 stud bonus that sits at home. I considered lumping in Forster Cooke, but he at least to be somewhere other than home and can be called out there.
Am I missing something, probably yes. I considered adding Calling the Cavalry and Force Field for the excessive hand rank manipulation, but I think there are enough answers in the card pool now.