That's a very kind thing to say (albeit there's now video of me missing a point blank chance and getting in to ill-advised shootouts! Still, live by the ill-advised shootout, die by the ill-advised shootout), and important for the Playtest team to bear in mind generally. Certain decks can be more/less of a problem at different play levels, and we need to keep an eye on everything from kitchen table play to worlds. Thanks for both the kind words and reminding me of this.
Specifically for Sloane Town Square blitz, this one has very few decisions to make as it doesn't even have a job! A standard 3/5/7 deck at least needs you to decide when to run Kidnappin'. When to cheat and maneuvering around to point blank/who to boot for the home are key decisions, perhaps when to play deeds to blitz for CP faster. Perhaps when to cheat/when not to cheat too?
Hope the various Sloane Town Square Blitz decks can be useful for "gauntlet" purposes for other teams, whether they're putting you under pressure from CP gain and Kidnappin' or just sitting in Town Square getting CP.