Cheers Doomdog, well remembered!
My Sloane control deck had a good record against control clowns (I think every match I played bar one was against 4th Ring that day, bar one game). It's essentially "If you can't beat them, join them", using the Blood Curses and Paralysis Marks you'd expect to find in 4th Ring.
Paralysis mark is great anyway, and even better in desolation row: boot their best shooters at home so they can only oppose your jobs with draws.
Soul Blast gives you some kill cards - useful for killing chaff and restricting low value dudes with influence from entering shootouts.
I originally started with a lower value, corporeal twist style deck, but have decided playing the best cards (Paralysis Mark, Blood Curse) worked better!
For your deck:
have you considered Qs instead of 9s? Gives you general store to pay for your spells, puts blood curse on value and I think that "It's not What you Know" is better than "Magical Distraction" as far as cheatin' resolutions go. For dudes, it opens up Alice Stowe and Nicodemus, both of whom are viable mid-game finishers with the ghost rock you'll generate.
Agree on the 1x recruitment drive. Works wonderfully with paralysis mark (Boot your opponent's best dudes then recruit a game winning deed/dude). I've lost the odd game when I needed to see unprepared instead of recruitment drive, but overall a think it's a big net gain.