Fun podcast, and very timely for me since I will soon be making my first bicycle deck! I have a couple questions and a comment about timing rules.
First, I've always wondered what the average hand rank is compared to normal play. For instance, if you have a 4 total stud rating (drawing 9 cards) and 2 draw, in normal I'd say it's likely to see at least a full house or higher in an average deck. How much lower is it in bicycle, or is it all over the place?
Second, are there any common pitfalls to avoid? The only one I can think of is to avoid putting in any cheatin' resolutions unless you expect den of thieves or devils jokers. Are there others?
Next... you won't like this, Alex. Barton isn't triggered by den of thieves, since traits that trigger on "when hands are revealed" happen before den's react. The only way Barton can ever be triggered is by pulling a devils joker. Same thing with an accidental reunion.
Henry Moran is similar, but his trait is a replacement trait (anything that uses the word "instead" to replace something), so it resolves before anything else - even a Barton type trait, if he worked in lowball, like Philip Swinford. So if you reveal a cheatin' lowball hand, first Moran will fire off, then if the next 5 cards are legal then other traits, reacts, or resolutions that depend on a cheatin' hand can no longer happen or be played. If you use Den after Henry fires off, traits like Philip Swinford won't fire off, but other cheatin' resolutions can be played.
The order of timing is: replacement traits (Henry Moran), then replacement reacts (dr ashbel), then normal traits (Barton/Philip), then normal reacts (Den of thieves).