Imagine two types of Headlines: Abilities and Traits. For example:
Nightmare at Noon
"Shootout: Each dude in the opposing posse gets -1 bullets. Each dude in the shootout with 0 or 1 bullets becomes a draw."
Hot Lead Flyin'
"When the loser of a shootout round takes casualties, pull. For each unbooted dude in the losing posse not declared as a casualty with a value higher than the pull, the winner must take one casualty, up to the total number of casualties the loser took. Ace this card."
Admittedly, the distinction between abilities and traits with the Headlines currently in the card base is a little blurred - most have an immediate effect as well as an effect pending on circumstances, while all of them have their card text contained in a single block paragraph...
But, especially for those who enjoyed Events from Classic (which is how the term "Headline" came to be, in fact!), adopting the ability/trait language could open up design space for Noon Headlines. Imagine:
Ace of Clubs
Noon: Each player may reveal one Goods or Dude from their hand.
Goods revealed this way may be attached (as Shoppin') as a noon action, waiving their ghost rock cost. Dudes revealed this way may not be called out by opposing dudes nor declared the mark of a job. Ace this card.
"Peace on earth and good will towards men - fer what it's worth in this Godforsaken hole." - Clementine Lepp