Definitely mirror those thoughts, Harlath. Also that is a good set of deck lists as alternatives, even if its not fortress in the classic sense, which it seems like is no longer a viable option.
I was also considering the idea of a 'win by timed victory' with just a ton of influence via Beyond the Veil, but that sounds simply too evil/NPE to even consider! For any bigger tournaments with 5+ rounds, I don't think the 3 points would be enough to qualify into the quarter finals unless it was a win every single time, maybe even requiring a single win before time. 5 wins x 3 points = 15, which is just the same as winning 3 games (but would tie breakers go to the 'no losses' person? I'm not good with how that stuff works). Either way, it sounds painful for all involved.
I've always had a hard time imagining how a fortress Epidemic Laboratory deck works (or any Epidemic Lab-based deck works) because of having to run home booted after the job. Either you overcommit and cannot hold it after the job, or under commit and risk your posse dying. Anyone have experience with this, or good deck lists to showcase? I've always considered it a good alternative to Allie, where if you are already dominating, you can use it to slowly work your way to victory. As the sole win condition, though, it seems hard since you cant defend it afterwards, like you can with allie in the town square.