@jordan_caldwell Hmmm... Okay, here goes.
1) Yes please, I really would like a home. 
So, my preferred home would be Justice in Exile. That's really the only one that really sings to me, and the ability to just hand out bounty regularly is pretty cool. So, as far as dudes go, I really like both Wendy versions, Hattie, Janosz, Tolarios, of course Thunder Boy, both Lucys, Wylie Jenks. I'd really like a deck that works off Erin Knight to a degree, but then she costs way too much for a starting dude, and I think her value is too low to get a lot of the decent dudes (such as the J-Ks).
I think Thunder Boy, Hattie or the original Lucinda would be ideal cards for my opening posse (I mean, I probably wouldn't have all three, as that would result in very low opening bullets, and 2 upkeep). Lucy would probably be the best starter, as it'd allow me to potentially get lots of bounty at right from the first or second day.
2) Essential strategy would be having lots of cards that work off bounty and cheatin' resolution. Cards that make someone a stud if the opponent has bounty, cards that can be used on bounty dudes, etc. Ideally most of my cheatin' cards would be cheatin' and normal resolution, so that I can use them whether the opponent cheats or not (albeit to a lesser extent). Ultimately, I'd probably need a fairly decent spread of bullets across the board, as my opponents often play Unprepared. I also want to have strong influence. My main opponents generally play fairly mobile decks, so I want a deck that wouldn't necessarily be able to compete with their mobility, but would at least have the ability to take deeds with a single dude much of the time. I imagine it'd likely be a shootout deck too.
3) Skill-wise, I am thinking of going for a bit of mad science and blessed, although it might be a bit much to go for both and cards that work with bounty. I think Gambler's Gun is probably ideal for this deck too. The Decimator array looked good, although it looks too situational. However, most of the cards I wanted generally had around a 6 or 5 skill pull.
4) Structure. Well, that's one of the big things I'm unsure of. Do you recommend trying to go for 6 values, perhaps 8 of each value, with the aim of getting flushes? I imagine I'll need a number of cards that give me wild card bonuses though?
I hope that's enough (but not too much!) for you to go off?