Well, yesterday we got time to play three games and the results were ok. One win against Law Dogs deputy government campers and two loses against 4th Ring control.
On the first game I rushed with Mario with two coats of war paint when I saw one of his dudes isolated, Mario got something in his eye and became a draw and got discarded. After losing my main shooter I turtled and developed my deeds and tried to cycle as fast as possible to see any dude. Yan Li and the initial posse influence were enough to defend myself as his posse camped in some Hustings with legal instruments. Finally I played Clyde, he and Travis looked for a fight, Travis ate one casualty and Clyde went home booted, Perry unbooted him and Clyde started to punch people in the face again until he lost enough influence.
The second and third games weren't that bad, 4th Ring Control is a hard deck to play against. I had enough influence to resist his blood curses, paralisys mark was countered with Perry until Forget hit the table, with my movement cards I countered his shadow walks for a while, but a few silly mistakes for my part(knowing when to run from a fight, or failing Perry's pull in the town square) gave him the games. That and two Hex Slinging in the same shootout.
So, the deck is not as terrible as I hoped it would be, and some cards I put as a filler, too much attention for example, worked great. Draw structure needs to improve althoug, I've cutted two deeds to include another stud dude(Motimer) and trie to spread the clubs all along from A to K.