Just wanted to check how these things interact together? Specifically, should the miracle be activated. As the hex targets an item and not a dude, the guess is that the hex still boots the weapon and stops any special abilities, but does not affect the bullet bonus conferred. Is this correct?
You are correct in your thinking however for ease of people popping in to review the ruling I will break it down how it works.
Dude A has sword of the spirit cast on him (either by himself or another blessed) because he has a melee weapon.
Noon Miracle 7: Choose a dude with a Melee Weapon. While they have that Weapon (this turn), they have +1 bullets, become a stud, and cannot be affected by opposing spells.
Dude B then casts Phantom Fingers on the weapon attached to Dude A
Noon/Shootout Hex 6, Boot: Choose a goods card attached to an opposing dude in this or an adjacent location. Boot it, and it loses all traits, abilities, and bullet bonuses. If it’s Mystical or a Gadget, draw a card.
Because phantom fingers targets the goods and not the dude this is a legal target. The melee weapon gets booted, loses all traits (not keywords) abilities and bullet bonuses.
Dude A still retains the effects from sword of the spirit. Stud and +1 bullet bonus however loses the bonus from the melee weapon itself as it no longer provides its own bullet bonus due to phantom fingers.