I figured this was more of a strategy question, rather than a rules question, since I don't think I am misunderstanding the exact rules. I am just a little confused at to the benefit of many jobs that have an impact upon particular people. For example (I can't think of the name of it), but one of the jobs aces the mark if it succeeds. But if you go into a shootout, and nobody backs down, then that mark will be aced in the end anyway, or the leader's posse will flee, or the mark will find a way to escape. So, aside from giving the leader the opportunity to make bigger posses, and from further away, what is the point of jobs that harm a dude?
Another example, which is most relevant for my deck, is the card #Curse of Failure. My understanding behind it (since I can't find any clarification for conditions) is that you must succeed on the job to give that card to someone. Effectively the benefit of it is that the mark pretty much becomes useless. So, if the opponent doesn't have any cards in his deck that can remove conditions, what would be the point of allowing that condition to succeed? Why not just let your mark die in the shootout (possibly even be discarded, and then bring him back later)? It seems to me that it'd be very rare that the job succeeds - it'd only succeed if the mark's posse doesn't want to risk any casualties.
Perhaps I am missing some finer details here, but does anyone have any thoughts?