Thanks for the frank opinion. Playtest will be monitoring feedback from both social play and tournaments and social play as normal, so please let us know what is/isn't working.
Curse of Failure is an interesting one - I agree it's strong and I'll be monitoring its impact. There are circumstances in which it can be more helpful thank Kidnappin' (avoids extra bounty, doesn't check bullets) and others where its worse (dude can stick around, or opponent can even try to play around your job by keeping the cursed dudes around! A slide deck with high income can pull this off for example, shutting off the very job you need to hurt slide).
I'm interested in seeing what cards like Virginia Ann Earp do to the meta, as she's an easy to accommodate drifter that helps against hand rank manipulation, a strategy many players dislike.