I wanted to share my thoughts on the card Unprepared. Many games playing with and against it have drawn my attention to it.
Why do I consider it overly powerful? It is proof against every single hearth cards you can bring to a shootout, and will continue to cancel any future card printed. It is also proof against any ability the target may pack so double-it as meta against most spades ability as well. It also unconditionnally boot any target dude. Most other cards that can boot a dude have setup requirements, conditions to play them and are much less versatile. Even if your opponent does not run any goods you can still get a lot of mileage just from that ability. Your goods will also lose all traits which means that its also a meta against very strong club cards (such as calling the cavalry, hex-slinging, etc.) which require you to have specific types of cards in play. You lose bullet bonuses as well from goods. And to add icing on the cake, the target gets -1 bullet which is always useful, in every games you will play. Itâs also on a value10 which will help you win pulls and ties in hand ranks.
I am a big fan of shootout interactions but this card has the potential of removing almost any form of interaction from a fight. Any shootout: ability ever printed can and will be rendered void by this card.
The only way to defend against it is to get the first shootout action or play hiding in the shadows. Even in these specific cases your opponent will simply choose the next best target and still get his unprepared anyway. Even if you unboot the targeted cards with counter-meta you still lose everything that those cards did.
And for all that, it costs you what? 0 GR. A card from your hand.
I understand its role in the game: itâs meant to be a meta card against tower units or powerful goods. Contrary to most meta cards however, it is good against every opponent and every matchup (except perhaps slide decks).
It at least has the redeeming feature to be in the starting set, so available to most players very easily. If Doomtown didnât have its inherent deck structures limitations, I donât think Iâd ever build a deck not featuring this card.
I would be curious to know if there is a higher success rate for decks running it over anything else.
Finally, Iâd like to compare it to another versatile card from the base set: Sun in your eyes. Compared to Unprepared, Sun in your eyes will give the target dude a piddly additionnal -1 bullets, and maybe, in the best case scenario, make it a draw. It does not prevent them from getting back their stud state later or claim more bullet bonuses. It also is a very low value card which is a detriment to many skilled decks. Would you trade -1 bullet and maybe make someone a draw against the whole package above? Is unprepared really that well balanced?
What do you guys think? Am I over-analysing it?