Figured I’d go through the currently available cards (up to Foul Play) and list those with Noon or Shootout effects that can move your dude, for potential jank/combo inspiration when building a Morgan Stables deck. Here’s what I’ve got so far. Let me know if I’ve missed anything.
A: Soul Blast, La Quema, Civil War
2: Micah Ryse, Bluetick, Make the Smart Choice, Back Ways
3: The Stakes Just Rose, Mazatl, Asakichi Cooke
4: Prof. Eustace True, Rabbit’s Lunar Leap
5: Mustang, Rabbit’s Deception
6: Dr. Arden Gillman
7: Pinto, Run ‘em Down, Rafi Hamid
8: “Dead” Billy Jones
9: Jarrett Blake, Mechanical Horse, Surveyor’s Office
10: Carter’s Bounties, Shadow Walk, Gang Yi, Teleportation Device, Lane Healey xp1, Walk the Path, Spirit Trail, Personal Ornithopter
J: Kevin Wainwright, Sarah Meoquanee
Q: Clear Out!, Guide Horse
K: Railroad Station, A Secret Tunnel, Lillian Morgan
I’m assuming that if you react to movement that occurs in the middle of a Kung-Fu combo chain, you get an extra Shootout play once your combo is over.
Arising from this, I’ve asked a few questions on the rules Q&A forum over at AEG’s website and received some answers. Check here if you’ve got any queries to see if they’ve already been answered.
(Edited following rules team response over at AEG’s Q&A forum)