Community,
Recent posts by the Brave New Regulators of Doomtown, Pinebox Entertainment, have declared themselves aligned with community input as regards many things. Among these, the priority for maintaining the health of both casual and competitive play. And among their toolkit for fixing problems, but perhaps a last resort (short of a ban, which I hope never happens), is the issuing of errata after significant playtest by their dedicated team.
So, I thought I’d put together a thread to post potential candidates for Errata which folks are free to “like” if they think a card presents such a case as to potentially warrant action on the developer side o’ things. If you have a card you’d like to make a case for, please post as well.
List of recent PBE errata, currently completed:
Auto-Revolver (must be in shootout)
Rico Rodegain (0 influence)
Undertaker (must come from in play)
List of potential PBE errata, currently “on the table”:
Hot Lead Flyin’ (?)
Worldly Desires (?)
…
When making a case for a card, it is important to make a few Considerations that are an integral part of the process of changing text in a casual and competitive card game.
- Power
- Intent
- NPE (Negative Play Experiences)
- History of Previous Errata (if any)
- Textual Challenges
Power
Perhaps you think a card is “overpowered” or “underpowered” in that the mechanical benefits it provides in the game doesn’t appropriately match the costs or drawbacks involved in it’s use. A good example of this was the recent errata Rico Rodegain. Prior to the errata, he was a character with one of the best cost-to-stat ratios in the game (3 cost for 1 Influence) who also had one of the most powerful Grifter abilities in the game. Now, he only has the latter.
Intent
Perhaps you think a card has a disconnect between the role the Theme (or “flavor”) plays in the game and the actual Mechanics of the card. A good example of this is represented by the recent errata to Auto-Revolver. Prior to the errata, this card’s trait enhanced the shootout capability of dudes adjacent and further from the gadget’s possessor, despite the Theme of the card being a one-handed gun and not some ornate cannon.
NPE
Perhaps you think a card goes above and beyond reasonable rock-paper-scissor dynamics of playing the game and creates a disproportionate amount of scenarios in which a certain card’s contribution to game interactions causes an unacceptable amount of frustration. Although this category likely has a lot of overlap with Power, I still think it’s worth considering and speaking to separately in it’s own right.
History of Previous Errata
Some cards have already received errata. And of these, some have already received physical re-prints bearing the errata’d text. As such, any card that has such a history must be very carefully treaded around. “Zig-zagging” on a card creates additional confusion, and so any card with such a history already has a strong case against it, meaning any argument for making another errata must account for this in sufficient measure.
Textual Challenges
This category involves actually doing the errata. Some cards will simply be challenging to errata because of what is physically (space) and linguistically (text) impeding the process towards finding a compromise across the other categories. Maybe finding the right balance of Power requires amending the length of a sentence of card text to longer than is feasible. Maybe finding the best Intent involves some nuance between the rules which isn’t immediately clear (resulting in adding another layer of confusion). In short, this category represents the difficulty of moving a theoretical errata into an actual phraseology that could be printed onto a physical card.
…
Without further ado, I’d like to present my first request for errata for a card, providing my reasons as they relate to the Considerations above: