Does the game need another Takin’ Ya With Me?
By this I mean another card for heads-up or suicide shootouts. TYWM sits very nicely in a Hex Control deck or a Slide deck for taking another point of influence off the table without having to “win” a shootout.
What I liked about the original Hot Lead Flyin’ was that it’s mechanics were optimized to be played during a big shootout (as opposed to heads-up or suicide). And while I agree that the original power of the card was too great, the May 1st errata version is so wildly different from the original that mechanically and strategically it is completely unrecognizable: It has become a TYWM for lower values, more or less.
Where is my Big Shootout Lose-2-Win strategy card? The archetype has been all but removed from the game. It’s one thing to correct the power level of a strategy-card, it’s quite another to nullify it almost completely. Do the numerous negative play experiences created by the original card justify gutting the L2W strategy from the game entirely?
The HLF I proposed above (Headline, Resolution, Capped, 3-cost) I feel would be a card that people could still play as part of a larger-shootout Lose-2-Win strategy that wouldn’t “break” a fundamental aspect of the game (shootouts) - possibly restoring balance to an archetype which I think would add more value to the game:
Headline
This makes the card answerable with cards such as A Fight They’ll Never Forget, An Accidental Reunion, No Funny Stuff, and Nightmare At Noon (other Headlines). Furthermore, it prevents multiple copies from being played during the same shootout - no double-dipping cheap casualties.
Resolution
This card not only makes Slight Modifications a hard counter (go gadgets!), but also allows several other Resolution actions or abilities creative workarounds within the Resolution window itself.
Capped
Capping the casualties dealt at the number of casualties taken prevents the abuse of leveraging a higher ratio of dudes sacrificed to dudes wounded or killed - the main problem with the old printing. Furthermore, as the above two changes make the card answerable, it introduces higher risk to playing the card to balance the reward of forcing your opponent to match your casualties 1-for-1. And by the way, “matching 1-for-1” is a situation that happens in Chess, and therefore, fully within the realm of “fair” in my view - especially considering the limits and risks outlined above, and the cost described next.
3-cost
As this strategy incentivizes purchase of cheap dudes, introducing a significant cost not only serves to counterbalance this incentive strategically on behalf of the Lose-2-Win player, but also tactically on behalf of the person playing against them: If they don’t have 3 ghost rock, the opponent has a momentary opportunity to take advantage.
This is an example not only of a way to errata HLF in a way that keeps it balanced against the rest of the cardset, but also keep the “feel” of the card with respect to the title: How could a card named “Hot Lead Flyin’” not be a card that is utilized during a Big Shootout!?