I had an idea for a story of a side gang loosely affiliated with the Sloane Gang, that would result in its leader being killed, then hunting down the members of the gang for their betrayal, it would have demonstrated Meggan’s battle with her manitou until with her final version, you could use her to torpedo your enemies.
Home
Meggan’s Marauders
TSG
Repeat Noon Job: Boot one of your dudes and mark an opposing dude with higher grit. If the job succeeds, your booted dudes upkeep is reduced to zero next turn.
18 Starting
+3 production
Dude
Ian Banker
3 val
1 draw
1 inf
TSG
If Ian is is part of the dealer’s posse for a job, and started play in the same location as the mark, the defending posse takes 1 additional casualty each round.
Flavor: “Ian’s useful, but his look when I shot Meggan? I might have to gun him down next.” - Joshua Macon
1 cost
2 upkeep
Dude
Neal Robinson
5 val
2 draw
0 upkeep
TSG
Shootout: discard an opposing goods card. If you have the same card in your play hand, put it into play attached to Neal, ignoring all costs. This is not considered Shoppin’.
Flavor: “Neal is a thief through and through, if’n he gives a lady a foot rub, she best count her toes after.” - Joshua Macon
2 cost
2 upkeep
Dude
Georgia Issel
6 val
2 stud
0 inf
TSG
Flavor: “Georgia ain’t the most loyal woman I’ve known, and I put my two ex-wives in the ground for cheatin’ on me. But as long as the money’s flowin’ she’ll stick around.” - Joshua Macon
4 cost
2 upkeep
Dude
Joshua Macon
8 val
0 stud
2 inf
TSG
Noon: Ace a dude you control at Joshua’s location. Gain Ghost Rock equal to the number of TSG dudes you control.
Flavor: “What’re you lot gawkin’ at? I didn’t like it.”
2 cost
3 upkeep
Dude
Meggan O’Connor
10 Value
2 stud
2 inf
TSG
React:If Meggan was in the dealer’s posse for a job that just succeded, you may unboot her.
Flavor: “Damn right I get the biggest cut, it’s my gang! And if any of you don’t like it–”
3 cost
3 upkeep
Dude
Meggan O’Connor
4 Value
3 Stud
2 inf
Drifter
Harrowed * Experinced 2
Harrowed shootout: Reduce Meggan’s value by 3. Meggan gains +2 bullets until sundown.
Harrowed Noon: Move Meggan to any location. Reduce Meggan’s value by 3.
9 cost
2 upkeep
Dude
Meggan O’Connor
10 val
2 stud
2 inf
Drifter
Harrowed * Experienced
Harrowed Shootout: Mark a dude in the opposing posse. As long as the marked dude opposes Meggan, she gets +1 bullet and the opposing posse takes 1 additional casualty each round. Permanently reduce Meggan’s value by 2.
7 cost
2 upkeep
Another story idea was a pair of brothers who ran and worked at a hotel where several bodies had been discovered, the story itself would be filled with misdirections, until you realized a moment too late who the real killer was.
Dude
Alistor Marsh
8 value
1 stud
1 Inf
Drifter
Noon: Boot Alistor at a Saloon or Casino you control, he gains +2 Inf until after nightfall.
Flavor: You are far too beautiful to drink alone, buy me a drink and I’ll join you.
4 cost
0 upkeep
Dude
Gregor Marsh
9 value
2 draw
1 inf
Drifter
React: Boot Gregor at nightfall and pull, the dude or dudes (other than Gregor) with grit closest to the pull are discarded from play.
Flavor: Sorry Deputy, I really wish I had more information, these murders are ruining my inn’s business.
5 cost
1 upkeep
Deed
Blue Chip Inn
7 value
0 CP
Private * Casino
React: When you reveal a draw hand, discard a card and replace it with the top card of your deck. That hand is now considered cheatin’.
Flavor: “Welcome to the Blue Chip are you looking for a room, or a game of chance?” - Gregor Marsh
3 cost
+1 Production
Action
Murders at the Blue Chip
8 Value
Headline
Shootout: Boot a dude you control at location who is not in your posse, target an opposing dude at the same location who is not in a posse. Pull, if pull plus your dude’s bullet exceeds the target’s grit, ace the target.
Flavor: “The sheriff’s department has no suspects at this time.”
1 cost
Action
Just Passing Through
5 value
Noon: Target a deed with hotel or inn in the title. A booted, Ace value, 0 draw, 0 inf guest drifter token is put into play at this deed. Whomever controls the deed controls this dude. If dude is still at that deed at start of the next turn, double the deed’s production and discard the token.
0 cost
Finally, with all the monsters running around we needed a monster hunter to show up and help take care of business!
Dude
William Van Hellsing
J val
3 stud
2 influence
Drifter
Noon job, boot: Mark an Abomination. If the job succeeds, ace the abomination and William gains 1 control point.
Flavor: “Your time has come monster!”
7 cost
2 upkeep
I hope you enjoyed these glances at some unused concepts from the former story lead and design consultant who was also the mind who started the (now defunct) Harrowed Entertainment Group.