I like how the story works with the art on the card, and I’m interested to find out what (if anything) Butch manages to learn.
As for the card, it’s situational, but great if you’re running lots of spirits and have a hand full of hearts. Useful for quickly setting up a totem fort (or ‘Fortress of Spiritude’ ).
ie, any dude in any location can have a goods attached regardless whether or not they are booted - and totems can only be attached if there is an unbooted shaman at a location you control, and gadgets can only be invented by an unbooted mad scientist at a location you control?