Originally published at: http://gomorragazette.com/2015/07/01/once-you-join-the-circus-there-is-no-turning-back/
by Joe Oberbeck
Welcome everyone to the circus of abominations and freaks, the greatest show in Gomorra. Tonight’s main attraction is going to be Oddities of Nature, featuring the crowd-pleasing clowns Bobo, Funtime Freddy, a quartet of Paggies, along with other special guests. This is a fun deck that deploys several different combos that take time to set up, but when all is said and done, delivers a three-ring wallop.
http://dtdb.co/en/deck/view/9771
If you’ve followed along this far (e.g. http://gomorragazette.com/2015/06/10/starting-off-with-grifters/ ), you know that I like to use Grifters to get off to a good start. While I love Gina and her card draw, this deck starts Funtime Freddy. Funtime tutors out two of our three spells, one of which remains in my opening hand. Raising Hell is the desired keeper, but if my opponent aces that, not to worry, there are three more copies in the deck and I keep a useful Hex such as Forget or Blood Curse. Rest assured, Funtimes will return from the grave and direct to the town square as a Huckster/Stud with influence. For now, the dearly departed Freddy leaves behind fellow Aboms Pagliaccio and The Brute, both ready and able to perform in the town square. Of course there is more to Gomorra than the town square, so our man about town is the Ringmaster, Ivor Hawley, who just so happens to be an Abomination himself. With those starting abominations we are going to be starting with 6 influence in town square (remember Freddy takes one for the team, so that Ivor gets his hex right off the bat), and a stash of two ghost rock and one income.
While st00pid clown tricks can make some ghost rock, I find that death sells, so let Gommora Parrish and No Turning Back ace off-value abominations. While they’re on the way to Boot Hill, why not have the Undertakers make it a not-to shabby net gain of three ghost rock. Fortunately (or not so fortunate for your opponent), death in Gomorra is a temporary inconvenience. Raising Hell brings those aboms back, and the Whateley Estate recurs the hardest working Hex in show business.
Since this combo takes a couple of days to come together, it needs to deal with early cheatin’ and aggression. Flight of Lepus catches opponents cheatin’ during lowball and keeps their dudes away from my deeds. For shootouts, Point Blank aces dudes before taking casualties. It’s Not What You Know… lowers hand ranks even if they don’t cheat. Over two-thirds of the deck is dudes and they all serve their purpose. Leon is a backup huckster and Arnold saves dudes. Both provide additional influence and abilities to keep you in the game. Most of these dudes, however, serve to prime the Abom engine and/or are studs that kill dudes at Point Blank range. Enjoy the show!