If I cast Remedy as a shootout play, can I still enjoy Raven’s bullet bonus to my shooter at the deed I declared war upon?
Put another way: is Remedy a “burst” or an “emanation”?
It reads to me like it is a “burst” (the bullets part at least…) - it applies it’s effects immediately and is done - meaning that since choosing shooters happens after making shootout plays, the +2 bonus is not retroactively removed. (Compare to The Mixer’s text, which reads like an “emanation” aka continuously-checking-game-state effect, or even the latter text on Remedy pertaining to leaving the shootout.)
Here are the relevant texts:
Raven
Noon, Boot: Choose an in-town deed. Your shooter has +2 bullets during shootouts there. The next time you win a shootout there, or if you control it during Sundown and do not own it, give your dude there a permanent +1 bullets if they do not already have a permanent bullet bonus.
Remedy
Shootout Spirit 7, Boot: Choose a dude. Remove all bullet modifiers from that dude, except from their attached Weapons. That dude cannot leave the shootout via card effects this round.
The Mixer (for comparison)
Shootout: Choose a dude. For the duration of this shootout, that dude ignores all bullet modifiers except from attached goods.
…
(This is almost similar to another topic involving both Raven and Remedy, but this question wasn’t asked and thus remains…)