I have two decks that I would like to have some review on. I’ve played each a few times. Won some and lost some, but had a really great time with these decks. Let me know what you think. If you want to know what I was thinking, I’ll answer questions if I can.
First;
Cowboys and clowns.
Morgan Gadgetorium (Faith and Fear)
Dude (13)
- 1x Angélica Espinosa(Double Dealin’)
- 3x Bobo(Base Set)
- 1x Chuān “Jen” Qí*(Faith and Fear)
- 1x Irving Patterson*(Base Set)
- 1x Jake Smiley*(Election Day Slaughter)
- 1x Jarrett Blake(Base Set)
- 1x Lane Healey(Base Set)
- 2x Tyxarglenak(Base Set)
- 1x William Specks*(Faith and Fear)
- 1x Xiong “Wendy” Cheng(Base Set)
Deed (15)
- 1x Baird’s Build and Loan(Double Dealin’)
- 1x Blake Ranch(Base Set)
- 1x Bunkhouse(Base Set)
- 1x California Tax Office(Faith and Fear)
- 1x Circle M Ranch(Base Set)
- 1x General Store(Base Set)
- 2x Jackson’s Strike(Base Set)
- 1x Killer Bunnies Casino(Base Set)
- 1x Morgan Research Institute(Base Set)
- 2x Surveyor’s Office(Double Dealin’)
- 2x The R&D Ranch(New Town, New Rules)
- 1x Undertaker(Base Set)
Goods (12)
- 4x Clown Carriage(Faith and Fear)
- 4x Holy Wheel Gun(Double Dealin’)
- 4x Mechanical Horse(Base Set)
Action (12)
- 3x Cheatin’ Varmint(Base Set)
- 3x Flight of the Lepus(Frontier Justice)
- 4x One Good Turn…(Base Set)
- 2x Unprepared(Base Set)
52 cards with printed value (required 52)
Cards up to Frontier Justice
Deck built on DoomtownDB.
This deck runs a very focused 6-9-J. It will lose lowball very frequently. The economy is very strong, with 15 deeds, 12 are unique, and has a potential of 11 CP. The light starting crew is intentional so that you have the GR to buy the deeds and gadgets to defend them turn 1. Specks helps with this tremendously. Ultimate combo, Jen with a HWG, clown car, playing Bobo into a fight, than if she get’s unprepared, Jarret swaps in. I know this deck could really use some horse focused actions, but I love a strong draw structure.
Next is a deck I’ve been very successfull with so far.
ranching gone wrong
Morgan Gadgetorium (Faith and Fear)
Dude (16)
- 1x Angélica Espinosa(Double Dealin’)
- 2x Bobo(Base Set)
- 1x Elander Boldman (Exp.1)*(No Turning Back)
- 1x Harold Aimslee(Base Set)
- 1x Howard Aswell*(Frontier Justice)
- 1x Irving Patterson*(Base Set)
- 2x Jacqueline Isham(No Turning Back)
- 1x Lillian Morgan(New Town, New Rules)
- 1x Milt Clemons(Election Day Slaughter)
- 1x Mortimer Parsons(Double Dealin’)
- 3x Steven Wiles(Base Set)
- 1x William Specks*(Faith and Fear)
Deed (12)
- 1x Blake Ranch(Base Set)
- 1x Cattle Market(Base Set)
- 3x Circle M Ranch(Base Set)
- 3x Secured Stockyard(No Turning Back)
- 1x Surveyor’s Office(Double Dealin’)
- 3x The R&D Ranch(New Town, New Rules)
Goods (14)
- 4x Auto Cattle-Feeder(Base Set)
- 2x Flame-Thrower(Base Set)
- 2x Force Field(Base Set)
- 4x Holy Wheel Gun(Double Dealin’)
- 2x Mechanical Horse(Base Set)
Action (10)
- 2x Election Day Slaughter(Election Day Slaughter)
- 3x One Good Turn…(Base Set)
- 2x Point Blank(Base Set)
- 3x Rumors(Base Set)
52 cards with printed value (required 52)
Cards up to No Turning Back
Deck built on DoomtownDB.
This is a 6-8-K that has a surprisingly strong economy. Aswell almost guarantees a turn one ranch. Point blank + HWG is great, especially with Boldman xp. helping. Play smart, and you can often bait your opponent with those tempting auto feeders. While this deck has 10 actions, you should use the R&D Ranch as often as you can. If it implodes, you have more to play cheaply, and they contribute to the strong 6 value draw structure.