Who did you used to run?

Pretty simple question, for those players that used to play in classic. Who was/were your main faction(s)?

M’self? Well, I really dug Elijah’s Flock before they got sent to boothill at the end of the knicknevin arc. Something about crazy religious zealots and the seven sins was just oodles of fun. And then the Collegium had my heart, scientists looking to make a difference in the name of progress, couldn’t get enough of the lovable nerds.

How bout you all?

Edit: Oh yeah, Lost Angels were kind of neat, but didn’t like their focus on mystic goods, never felt like a proper replacement for the Flock.

Sweet rock and Sioux. Joseph eyes like rain and Robert northup harrowed miner.

Maze Rats.

Law Dogs, and sometimes MAze raits and Sioux.

Literally all of them :slight_smile: But my heart mostly belonged to Collegium :slight_smile:


Literally all of them :slight_smile: But my heart mostly belonged to Collegium :slight_smile:

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BlackJack’s was my first faction and I stayed true to them.

Played some pretty hardcore decks with ‘Any One of Ya’ and of course: No Funny Stuff (May you rest in Peace and never come back).

Collegium and Whateleys were my secret indulgement sometimes though.

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Whateley was my favorite for flavor and Sweetrock for the faction I played the best.

I won a tourney at Gencon that was done over the entire weekend and you literally grabbed people and played. I played every faction :stuck_out_tongue_winking_eye:

I loved collegium though

The first starter deck I bought ever was Collegium. That was back in '03/04. Later, I played the hell out of Law Dogs, Black Jacks, but always came back to Collegium

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I think the first things my brother and I bought were a couple of Classic Pinebox starters (two factions in each? Think we got Whateley/Texas Rangers and Law Dogs/Sious Union?), plus a Collegium Starter and a Law Dog’s: Hunter’s Office starter. We went on a family holiday to Spain and ended up spending up much of our time indoors playing cards instead. :wink:

Hope Morgan Cattle Company helps fill some of the Collegium shaped hole in your heart.


Whateleys Fear Level/Terror squad and Law Dogs/Mob Justice - both double barrel decks are my classic mainstays


It does ^^ I was happy to see Max Baine again, and all the other familiar faces Dave Montreal, Xiong Wendy Cheng, even (Amazing) Xemo’s Turban.
In Reloaded, I play pretty much all outfits when I get the chance to have an opponent :stuck_out_tongue:


I thought they did a good job at giving a nod to Classic while still telling a new story.

Agree on playing lots of factions in Reloaded - it’s what of the things I like about the fixed distribution model. I’ve had a chance to experiment with every faction. :slight_smile:

Good point on the fixed distribution model, reminds me of a beef I had for a while, as it almost seems paradoxical when comparing the Trading Card Game (yay! more choice!) model vs the Collectible Card Game (duh dull same old) :

  1. having a lot of randomness (TCG) seems to dull the diversity of actual gameplay while enhancing the value (monetary) of particular cards needed for specific combos, thus justifying the need of further expansions to deal with the stratified, stale and sterile supremacy of certain decks and maintaining interest in the whole game with frequent iterations; i.e. flooding the senses by a stunning seizure-inducing display of semblance of diversity of elements of gameplay.

  2. — then CCG has a fixed set with 0 randomness, but encourages experimentation with shared gameplay mechanics and resources → less variance, more strategy, in general. The challenge is not obtaining the top tier cards, but understanding the entrails of the game system and playing with ‘em. At least when not just grabbing premade (possibly brokenly OP) decks on the net… then again powerplayin’ will most certainly make you miss on all the flavorful interactions and roleplaying possibilities offered by the setting (Doomtown/Deadlands offers a lot of that).

TLDR: Raw power vs flexibility, ye olde dilemma. Also: having fun vs winning.
Pretty much the difference between Texas Holdem and Omaha (excitability vs stability)… or, at the very extreme, pay 2 win vs pay 4 bling, especially if you don’t design your own deck and only google the optimum stuff


Imagine if they brought back Fear Levels in Reloaded :sweat_smile: what a (possibly sweet) can of worms would that be

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and the fact that DTR does NOT have fear level, conclusively demonstrates how much (or little as the case may be) Story team has over Design Team decisions (e.g. none at all) :frowning:

Disclaimer: I head up Pine Box’s Story team :open_mouth:


As much as I’d love to see Fear Levels implemented, it pains me to admit it: having that extra layer of complexity might be a pain in the nether regions (pun intended) that could make the game balance nightmarish to manage for the devs.

See Gameplay And Story Segregation, also Sliding Scale Of Gameplay And Story Integration.

I’m sure some sets of house rules & added flavour/powers to cards could make Fear Levels enjoyable even if imbalanced. Personally I like to add a roleplaying layer to my games, some kind of narrative to justify even the weirdest of gameplay elements and combos. It’s probably why I like AD&D (2e) more than 3/3.5e (d20): balance is practical but boring, crazy stuff is charming :stuck_out_tongue:

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“Used to” run. He he…


I miss a few things from Classic, but the stuff that pops up to the top of the list are Fear and Events. Strangely, I never really ran Fear based decks - I just thought it was a cool concept.

I still have a Harrowed Texas Rangers deck put together that I’ll play whenever I can.