Between the new 4r outfit and Shiny things, it feels like 4R will have agro builds that aren't strictly reliant upon abominations or hucksters (but of they course could be, if wanted to). In the past, 4R builds for LH (hit and run versions, or abomination focused) or agro jobs decks haven't really had a home that works the best for them. The base outfit isn't bad, with it's 19 stash; Oddities is ok, since you may be able to occasional use the TS booting action; and Sanatorium isn't bad either with the minor value and bullet penalty.
The new home though, is geared towards actively hunting down individual targets, and as a control action it can be used to nullify some pesky traits: Jake Smiley, Clementine Lepp, Barton or Tommy, Aims Brothers, those absurdly good 108 blanket bonuses from Longwei Fu or Forster Cooke, to name a few.
It's personal preference, but I'm a big fan of outfits or deck types that force interaction, and this outfit seems just perfect for that. But it looks like it's going to take some tactics to get an effective use out of it, and the conditional card draw or GR generation.