I’ll add the decklist later, I want to write this while it’s still fresh in my head.
The prep / journey:
I got home on Saturday evening and sat down to book my train ticket for Sunday morning, only to discover that there are ZERO trains that go South from Stoke-On-Trent before 11am. Even Gomorra after the storm has a better rail service than my hick town apparently.
At this point I am seriously disappointed as this will be my last major Doomtown event until probably September as we’re expecting our first child in the next 3 or 4 weeks. Thankfully I managed to find a coach that got me there on time. The catch? It leaves at 5am. I’ve just played through a gruelling 10 hours of Netrunner and I’m shattered. My love of sleep warred with my love of doomtown however eventually I decide that given the fact it’s my last hurrah, a 4am wake up will have to do.
So There I am, at 5am at Stoke coach station dressed in all my finery. A modern day sheriff in a swarm of hussies doing the stagger of shame after a heavy night on the Lambrini. Great start to the day.
I managed to get to the venue with some 2 hours to spare before the start which was great as I hadn’t built a deck. This is not unusual. There’s a joke in the UK that if I turn up to an event having already made a deck, the apocalypse is not far behind me.
F&F and FJ have really reshaped the meta so I wasn’t sure what to build. I knew there would be Desolation Rows so I made sure I main decked a Wendy and a couple of Pistol Whips for an alternate start if needed. I also expected to see 3 or 4 slides so I stayed true to the Law Dog decks I’ve been running the last few months and made a couple of changes.
The Latest version of the deck can be found here: Deckbuilder · DoomtownDB
The event:
20 players from all across the UK arrived to compete for glory. Sadly a couple of guys didn’t show so we just missed the UK (world? Non-Gencon?) Attendance record. The usual suspects were in attendance (minus Scott W who galantly took it upon himself to work at the expo and save us all from a beating)
The Field:
Oddities of Nature x 2
4th Ring x 3
Law Dogs x 5
Morgan x 3
Desolation Row x 7
Round 1: Vs Andy Wroe (Law Dogs)
I hate myself for writing this but Andy is a great player (He took down the London 23 player deputy) and he knows what he’s doing. Law Dog mirror is always interesting as neither side tried to cheat too much. Unfortunately, as skilled as Andy is his deck wouldn’t play ball, this was short and brutal, Andy’s only shootout action was a pistol whip, a joker and a couple of deeds in hand. It’s just downhill for him from there.
1-0
Round 2: Vs James Thompson (Des. Row)
OK, my first Des Row… let’s see if the Wendy tech works. I have played James only once before and he schooled me hard with a Legendary Holster deck. I start Wendy, Tommy, Jake, Burton. First lowball goes to me and I immediately action 1 move Wendy to town square to mess with the job, James moves a guy to TS so I move Burton in, Jame moves another guy in and I can sense that he’s panicked by Wendy and what’s unbooted support for the job, or wants to call out normally to soak the send home. Sadly every time he moves a guy in, so do I and we get involved in a Turn 1 TS brawl, I play a couple of SIYE and remove all the stud before killing 2 guys with a legal 5oak. James runs home to lick his wounds but can’t get back in the game.
2-0
Round 3: Vs Jimi May (Des Row)
Jimi arrived last and late. Citing a hangover having spent the previous evening until 2am in the bar. He’s won the last 2 though so apparently being hung agrees with him (Go figure, he jobs out when he’s stone cold sober). Jimi’s start is pretty high value which is a problem for my shotguns, I don’t Burton since he’s started Makaio / Milt so I’d just be giving him cash. In retrospect I should have dumped the shottie s my hand was really weak. I start Wendy again but Jimi is less scared, probably because he’s on the play with a SIYE in hand. Milt comes to TS, I have to call out to remove. He brings in Travis, SIYE on Wendy and I have no Faster On The Draw to fix it, I send Milt Home with Wendy, Angelica joins, I have nothing else and the world explodes
2-1
Round 4: Dan VandenBurg (Oddities)
Dan’s undefeated so I know this is a strong oddities deck, if I lose this I can’t cut and I really need another Carter’s Bounties for my playset. He’s starting Freddy, 2x Pagliaciciicioicicocicciao, Valeria and Leon so he’s hexing it up. This is a problem as Dirty Dogs likes to cheat… a lot so I’m going to have to deal with magical distraction, Hex Slingin’ and Probably Cheatin’ Varmint for the trifecta of rank shenanigans. He doesn’t Freddy and I get worried. I had a right to be as he lands double paralysis mark, one on each huckster on turn 1. I drop a Cattle Market in the vain hope that the extra value might stop the boot, it doesn’t. However I move a group of guys in and kick him out. Over the next couple of turns I drop an Androcles to keep his booting busy and pick off the 2 paggies and the freddy, I managed to not ace them so they get shuffled round and dilute hie deck. At the crucial shootout as we approach time I have to cheat to force a win and Dan drops magical distraction… only to have Freddy come back haunt him wiping out his posse.
3-1
Round 5: Vs Jason Handy (Des Row)
I know Jason from AGoT. A game at which he is much better than I. I start Wendy once again. Jason wins lowball and doesn’t run the job action 1 so I move Wendy into town square. Still no job so I reinforce Wendy as I have a pistol whip in hand. He comes in heavy for the job and I defend with a couple of bullet reduction cards taking ownership of town square. I sit there for a while and some targeted kill grabs the last couple of guys. Jason goes out swinging though and Jake Smiley charges the entire Law Dog posse in a blaze of glory.
4-1
That’s me in the cut and getting a Carter’s, mission accomplished. (As this is only a deputy kit the judges get to play, taking advantage of this all 3 of us cut The Stevie’s and One Good Turns were passed downwards as we have all managed to get a set)
Semi Final: Vs Karl “The Slide” Walsh (Morgan)
Karl is a new player, however not one to underestimate. He’s been playing the same slide deck since he picked the game up and is slowly becoming a very VERY good slider. However my deck is built for exactly this matchup - I switch to my 7 influence 5 dude start and take control of the game turn 1, Every time a deed arrives I occupy it. He’s on just his outfit for income for pretty much the whole game and as soon as I can force a dude drop with an upkeep it’s over. It took a decent 45 minutes to get the lock in as a Stevie turned up and decided to be a nuisance. However I saw Blake Ranch and a couple of 2 cash deeds myself so was dropping out a dude every other turn to stay on top of the minimal deeds that were popping up. Game ended at 45 minutes with me on 12 CP and 15 influence after I forced the Stevie to vanish giving me a 3 point swing. He held out admirably but I just swamped his deeds. Karl will definitely be a player to watch during the Sheriff season in the UK if he keeps this standard up.
Final: Vs Jimi May (Des Row)
I go for an inspired starting line up of just Wendy and Wylie. Both are 2 stud deputies, knowing Jimi is packing shotguns from our previous engagement I put all the low value chaff back in the deck. I also know he’s running SIYE so if I can draw a Faster On The Draw I’m effectively immune to them.
I don’t recall the exact sequence of events but it was filmed so I’ll try and get a copy. However Jimi gets a Charlie’s Place out and I take offence to his flagrant attempt to get even more cash from Desolation Row so Wendy and Wylie both set up shop in it. A fight breaks out and we are both fairly confident we’re going to roll it. Jimi’s pretty much all in with me and we’re off.
A flurry of 3 SIYE and 2 send home effects leaves us both with 2 dudes, all of which aere 0 bullet draws. I gegt lucky and win by just enough to take out Makaio and Angelica. I’m in a strong place. Jimi however finds cash AND deeds and threatens an early win against my 3 inf. No deed is forthcoming and I sneak into another turn… and my deck says NO.
Another Shootout with the WWW (Wylie Wendy Workhorse) And I’m happy taking on Milt, Travis and something else. Wendy does her thing, I get SIYE’d AGAIN so I’m down to 2 stud 1 draw and my deck gives me 3 pair and an off value… cool, I’ll redraw my one then and should FH. Not so much. I get the same off value back and I still have 3 pair. It’s over but not before I mess with Jimi’s hungover brain and try and blag a 3 pair shootout, he’s sadly having none of it. I only have 1 influnce left with no dudes and He’s got a 4 bounty guy worth 1 CP and a Deed. I probably should have pulled in my Ramiro + Shottie from across town to scare off the shootout but I was confident in my draw structure.
A very tense and insanely good fun final game deservedly won by Jimi “man of a thousand suns” May.