Edinburgh Sheriff Event, 2 April 2017

My 108 Blessed Chess only managed 6th, but I don’t think it’s all that far off - there’s definitely a good deck in there, I just need to find the missing pieces! You can check it out on dtdb if you’re curious.

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That deck is great and you should feel bad about it.

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Cheers. :slight_smile:

Think that accurately sums up my feelings about it. Far from unbeatable but a pain to play against. Will dig out Dan’s old article about playing against slide. Problem is lots of the things that work against slide just make you vulnerable to being picked off with Taking You With Me (or 1 Draws risking strong Cheatin’ hands with little downside).

I think a LD Faster on the Draw/Bounty Hunter/Point Blank deck would work well against this. Faster on the Draw lets you boost your bullets, hopefully taking you out of range of my “Taking You With Me” dudes (penalty wears off when my dude hits discard but +1 bullet is often enough to stymie me). Point Blank and Bounty Hunter help inflict casualties and the Bounty Hunter can eat casualties from Taking You With Me too (they’re heroic and self-sacrificing for hired killers!).

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I’ve been looking for a home for this posse for a while…

http://dtdb.co/en/deck/view/29061

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Avie Cline bodysnatched me to fourth place, which I felt was respectable for a deck that’s nothing but gimmick.

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http://dtdb.co/en/decklist/2346/roboregulators-2nd-place-edinburgh-sherriff-2017-

2nd place deck from the weekend. If only I could have drawn a run em down to crush Nicodemus under its robot feet.

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Copying this quote over from the Sheriff badge thread so I don’t claim extra badges. :blush:

I agree with @bithlord’s sentiment that it’s nice that a deck that builds a town and fights to protect it can do well, I just have a slight concern that a significant proportion of this is fueled by 108’s home, Randall and access to 2x1GR dudes (one of which doesn’t count as part of your starting posse, these two let you inflict attrition better than other slide decks), a floating stud from Longwei Fu plus a starting deed. The bandits get a lot of nice things that others lack. Unpicking which bits of the puzzle are problematic from a balance point of view and which are fine is a problem for another day (can be tough to unpick as some of it is synergy dependent).

Some good variety on show, I think we had every faction represented and a variety of deck styles:

  • 2x 108 Righteous Bandits (both Worldly Desires) - my Sliding you With me deck and @doomdog’s blessed, both up on dtdb.
  • 1x Sloane Gang (Den of Thieves) - aggro kidnapping, helps make sure people have some defensive cards and cheatin’ punishment!
  • 1x Eagle Wardens (Original Home) - dominating the Town Square and fetching lots of horses to use Calling the Cavalry. Featuring their St Francis of Assisi dude.
  • 1x Fourth Ring (Original Home) - Avie Cline Exp. A gimmick deck (drag people to Whateley Estate and kill them, ideally with the help of Corporeal Twist + shotgun), but a pretty effective gimmick against lots of decks.
  • 2x Law Dogs (think these were both Original Home) - some aggro to keep us all honest.
  • 2x Morgan Cattle Company (1x Regulators - @neramoor’s effective horse/gadget deck that doesn’t use Calling the Cavalry but is on 6! Check out his link above. 1x Original Home - gave me a very tough match, innovative high value deck with Point Blank that stopped me using Takin’ Ya With Me as much as I’d like).
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